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Monster Media 1996 #15
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Monster Media Number 15 (Monster Media)(July 1996).ISO
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prog_c
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cuj0896.zip
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WAMPLER.ZIP
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DRAWAPP.CXX
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C/C++ Source or Header
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1996-05-24
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2KB
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62 lines
//================================================================
// drawapp.cxx: Source file for simple draw V application
// Copyright (C) 1995 Bruce E. Wampler
//================================================================
// Files required for draw application:
// drawapp.h: Header for the draw app
// drawapp.cxx: Source code for draw app class
// drawcmdw.h: Header for draw command window class
// drawcmdw.cxx: Source code for draw command window
// drawcnv.h: Header for draw canvas class
// drawcnv.cxx: Source for draw canvas class
//
#include "drawapp.h" // our header
//==================>>> drawApp::NewAppWin <<<====================
vWindow* drawApp::NewAppWin(vWindow* win, char* name, int h, int w,
vAppWinInfo* winInfo)
{
// Create a new Draw window
vWindow* thisWin = win; // local copy to use
vAppWinInfo* awinfo = winInfo;
if (!thisWin) // need to new a window
{
thisWin = new myCmdWindow(name, h, w);
}
if (!awinfo)
awinfo = new vAppWinInfo(name);
return vApp::NewAppWin(thisWin, name, h, w, awinfo);
}
//======================>>> drawApp::Exit <<<=====================
void drawApp::Exit(void)
{
// This is called to close all windows.
vApp::Exit(); // easy default behavior
}
//====================>>> drawApp::CloseAppWin <<<================
void drawApp::CloseAppWin(vWindow* win)
{
// Code to handle close of window (such as saving/closing
// a file) would go here...
vApp::CloseAppWin(win);
}
//***** EVERY V application needs to declare an app instance *****
static drawApp draw_App("V Draw"); // The instance of the app
//========================>>> AppMain <<<=========================
int AppMain(int argc, char** argv)
{
// Use AppMain to create the main window
theApp->NewAppWin(0, "V Draw - No Name", 250, 500,0);
return 0; // 0 means OK
}